As I haven't done much lately, I figure I'll show some older work, and maybe tell you something about the development of my art.
When I was a child, I had a neighbour and friend, lets call her M, whose parents were artists, and who was very good at drawing and painting. I drew, doodled and painted like any other kid, but not in the serious way she did. Somewhere along the way I decided M was the one with a talent for Art, so I had better be good at something else, and more or less stopped trying. I still drew for school and things like that, but not on my own, in any serious way. I became a doodler.
I was pretty happy doodling too - felt like it was something I was pretty good at. Clean(ish) lines, simple artwork. No real requirement to work at it. I'd do designs too - for glassware, cutlery... all sorts of stuff. Jewelery - pendants and earrings - was common too.
When I was in High School I started drawing more seriously again, especially when I was in Canada (2000/2001) - and now I'd draw a lot more people. Always either from straight on or full profile, and always in static poses, or disembodied heads. That's all I was (am) comfortable with.
When I started up again, I noticed I had got much better, without putting in any effort, just by getting older (shush in the back there, this is better, for me). Which made it much more fun, so I kept drawing, and drying to learn a bit more. Inspired by Elfwood, which was the hot place to be at the time, I experimented with digital colouring. All done with a mouse though, as I didn't have a tablet or anything like that at the time.
I'm still pretty proud of that sitting elf guy. It's not super awesome - but it was my first attempt at anything this complicated, first time using an actual model (me), and first time digitally colouring anything I hadn't drawn directly in MS Paint. I does show all the things I have trouble with though: full on side view, no creases or folds, shape-hugging clothing, non-distinct hands, spotty shading, and flat colours.
Dancer guy is just as bad, with the added bonus of having a blurry, weak-featured face. On the other hand, shapes and proportions are decent enough.
Hands continue to be a problem. Look, this guy has some!
This lady however...
And look here - sort of hands...
...but no face. This, by the way, was my first serious attempt at drawing a life-like human, for practice, since High School. That was in 2002, so it's been 7 years. With that in mind, I think this is pretty good. Except the face. Obviously. It even has proper shading - which is only possible because I worked from a photo, I'm rubbish at imagining light sources and shadows.
So these are the things I primarily need to work on in the future:
- 3/4 views and other dynamic perspectives and poses.
- Hands and feet.
- Distinct faces, even at small sizes.
- Use of light sources and shading.
- Dynamic colours.
- Folds and volumes.
- Basic anatomy (everyone needs that - should probably be first on the list).
- Not drawing on crappy lined paper...